First qtile config draft

This commit is contained in:
tarneo 2024-01-02 16:01:02 +01:00
parent 3289e78905
commit bf91d1c972
Signed by: tarneo
GPG Key ID: BA924E53D0EB3FCC
10 changed files with 328 additions and 209 deletions

View File

View File

@ -0,0 +1,49 @@
from libqtile import bar, widget
import colors
import my_widgets
my_bar = bar.Bar(
[
widget.GroupBox(
highlight_method="line",
# hide_unused=True,
highlight_color=[colors.orange, colors.orange],
other_current_screen_border=colors.bright_orange,
other_screen_border=colors.bright_orange,
this_current_screen_border=colors.orange,
this_screen_border=colors.orange,
disable_drag=True,
),
widget.CurrentLayout(),
widget.Prompt(),
# widget.Chord(
# chords_colors={
# "launch": ("#ff0000", "#ffffff"),
# },
# name_transform=lambda name: name.upper(),
# ),
widget.Spacer(length=bar.STRETCH),
widget.Clock(format="%a %b %d %I:%M %p"),
widget.Spacer(length=bar.STRETCH),
widget.Battery(
battery=1,
charge_char="",
discharge_char="",
empty_char="x",
),
my_widgets.UnisonSync(),
],
30,
# border_width=[2, 0, 2, 0], # Draw top and bottom borders
# border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta
background=colors.bg + "dd",
)
widget_defaults = dict(
font="Fantasque Sans Mono",
fontsize=20,
padding=5,
)
extension_defaults = widget_defaults.copy()

View File

@ -0,0 +1,19 @@
# Gruvbox dark colors
bg = "#282828"
fg = "#ebdbb2"
red = "#cc241d"
green = "#98971a"
yellow = "#d79921"
blue = "#458588"
purple = "#b16286"
aqua = "#689d6a"
gray = "#a89984"
orange = "#d65d0e"
bright_red = "#fb4934"
bright_green = "#b8bb26"
bright_yellow = "#fabd2f"
bright_blue = "#83a598"
bright_purple = "#d3869b"
bright_aqua = "#8ec07c"
bright_gray = "#ebdbb2"
bright_orange = "#fe8019"

View File

@ -1,209 +1,4 @@
# Copyright (c) 2010 Aldo Cortesi
# Copyright (c) 2010, 2014 dequis
# Copyright (c) 2012 Randall Ma
# Copyright (c) 2012-2014 Tycho Andersen
# Copyright (c) 2012 Craig Barnes
# Copyright (c) 2013 horsik
# Copyright (c) 2013 Tao Sauvage
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from libqtile import bar, layout, widget
from libqtile.config import Click, Drag, Group, Key, Match, Screen
from libqtile.lazy import lazy
from libqtile.utils import guess_terminal
mod = "mod4"
terminal = guess_terminal()
keys = [
# A list of available commands that can be bound to keys can be found
# at https://docs.qtile.org/en/latest/manual/config/lazy.html
# Switch between windows
Key([mod], "h", lazy.layout.left(), desc="Move focus to left"),
Key([mod], "l", lazy.layout.right(), desc="Move focus to right"),
Key([mod], "j", lazy.layout.down(), desc="Move focus down"),
Key([mod], "k", lazy.layout.up(), desc="Move focus up"),
Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
# Move windows between left/right columns or move up/down in current stack.
# Moving out of range in Columns layout will create new column.
Key([mod, "shift"], "h", lazy.layout.shuffle_left(), desc="Move window to the left"),
Key([mod, "shift"], "l", lazy.layout.shuffle_right(), desc="Move window to the right"),
Key([mod, "shift"], "j", lazy.layout.shuffle_down(), desc="Move window down"),
Key([mod, "shift"], "k", lazy.layout.shuffle_up(), desc="Move window up"),
# Grow windows. If current window is on the edge of screen and direction
# will be to screen edge - window would shrink.
Key([mod, "control"], "h", lazy.layout.grow_left(), desc="Grow window to the left"),
Key([mod, "control"], "l", lazy.layout.grow_right(), desc="Grow window to the right"),
Key([mod, "control"], "j", lazy.layout.grow_down(), desc="Grow window down"),
Key([mod, "control"], "k", lazy.layout.grow_up(), desc="Grow window up"),
Key([mod], "n", lazy.layout.normalize(), desc="Reset all window sizes"),
# Toggle between split and unsplit sides of stack.
# Split = all windows displayed
# Unsplit = 1 window displayed, like Max layout, but still with
# multiple stack panes
Key(
[mod, "shift"],
"Return",
lazy.layout.toggle_split(),
desc="Toggle between split and unsplit sides of stack",
),
Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
# Toggle between different layouts as defined below
Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod], "w", lazy.window.kill(), desc="Kill focused window"),
Key(
[mod],
"f",
lazy.window.toggle_fullscreen(),
desc="Toggle fullscreen on the focused window",
),
Key([mod], "t", lazy.window.toggle_floating(), desc="Toggle floating on the focused window"),
Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"),
Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"),
]
groups = [Group(i) for i in "123456789"]
for i in groups:
keys.extend(
[
# mod1 + letter of group = switch to group
Key(
[mod],
i.name,
lazy.group[i.name].toscreen(),
desc="Switch to group {}".format(i.name),
),
# mod1 + shift + letter of group = switch to & move focused window to group
Key(
[mod, "shift"],
i.name,
lazy.window.togroup(i.name, switch_group=True),
desc="Switch to & move focused window to group {}".format(i.name),
),
# Or, use below if you prefer not to switch to that group.
# # mod1 + shift + letter of group = move focused window to group
# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
# desc="move focused window to group {}".format(i.name)),
]
)
layouts = [
layout.Columns(border_focus_stack=["#d75f5f", "#8f3d3d"], border_width=4),
layout.Max(),
# Try more layouts by unleashing below layouts.
# layout.Stack(num_stacks=2),
# layout.Bsp(),
# layout.Matrix(),
# layout.MonadTall(),
# layout.MonadWide(),
# layout.RatioTile(),
# layout.Tile(),
# layout.TreeTab(),
# layout.VerticalTile(),
# layout.Zoomy(),
]
widget_defaults = dict(
font="sans",
fontsize=12,
padding=3,
)
extension_defaults = widget_defaults.copy()
screens = [
Screen(
bottom=bar.Bar(
[
widget.CurrentLayout(),
widget.GroupBox(),
widget.Prompt(),
widget.WindowName(),
widget.Chord(
chords_colors={
"launch": ("#ff0000", "#ffffff"),
},
name_transform=lambda name: name.upper(),
),
widget.TextBox("default config", name="default"),
widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"),
# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
# widget.StatusNotifier(),
widget.Systray(),
widget.Clock(format="%Y-%m-%d %a %I:%M %p"),
widget.QuickExit(),
],
24,
# border_width=[2, 0, 2, 0], # Draw top and bottom borders
# border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta
),
# You can uncomment this variable if you see that on X11 floating resize/moving is laggy
# By default we handle these events delayed to already improve performance, however your system might still be struggling
# This variable is set to None (no cap) by default, but you can set it to 60 to indicate that you limit it to 60 events per second
# x11_drag_polling_rate = 60,
),
]
# Drag floating layouts.
mouse = [
Drag([mod], "Button1", lazy.window.set_position_floating(), start=lazy.window.get_position()),
Drag([mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()),
Click([mod], "Button2", lazy.window.bring_to_front()),
]
dgroups_key_binder = None
dgroups_app_rules = [] # type: list
follow_mouse_focus = True
bring_front_click = False
floats_kept_above = True
cursor_warp = False
floating_layout = layout.Floating(
float_rules=[
# Run the utility of `xprop` to see the wm class and name of an X client.
*layout.Floating.default_float_rules,
Match(wm_class="confirmreset"), # gitk
Match(wm_class="makebranch"), # gitk
Match(wm_class="maketag"), # gitk
Match(wm_class="ssh-askpass"), # ssh-askpass
Match(title="branchdialog"), # gitk
Match(title="pinentry"), # GPG key password entry
]
)
auto_fullscreen = True
focus_on_window_activation = "smart"
reconfigure_screens = True
# If things like steam games want to auto-minimize themselves when losing
# focus, should we respect this or not?
auto_minimize = True
# When using the Wayland backend, this can be used to configure input devices.
wl_input_rules = None
# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
wmname = "LG3D"
from keys import *
from screens import *
from layouts import *
from misc import *

126
qtile/.config/qtile/keys.py Normal file
View File

@ -0,0 +1,126 @@
from libqtile.config import Key
from libqtile.command import lazy
from libqtile.config import Group
from libqtile.config import Click, Drag
mod = "mod4"
terminal = "alacritty"
home_row_left = "arstd"
home_row_right = "hneio"
keys = [
# A list of available commands that can be bound to keys can be found
# at https://docs.qtile.org/en/latest/manual/config/lazy.html
# Switch between windows
Key([mod], home_row_right[1], lazy.layout.left(), desc="Move focus to left"),
Key([mod], home_row_right[2], lazy.layout.up(), desc="Move focus up"),
Key([mod], home_row_right[3], lazy.layout.down(), desc="Move focus down"),
Key([mod], home_row_right[4], lazy.layout.right(), desc="Move focus to right"),
Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
# Move windows between left/right columns or move up/down in current stack.
# Moving out of range in Columns layout will create new column.
Key(
[mod, "shift"],
home_row_right[1],
lazy.layout.shuffle_left(),
desc="Move window to the left",
),
Key(
[mod, "shift"],
home_row_right[2],
lazy.layout.shuffle_up(),
desc="Move window up",
),
Key(
[mod, "shift"],
home_row_right[3],
lazy.layout.shuffle_down(),
desc="Move window down",
),
Key(
[mod, "shift"],
home_row_right[4],
lazy.layout.shuffle_right(),
desc="Move window to the right",
),
# Grow windows. If current window is on the edge of screen and direction
# will be to screen edge - window would shrink.
Key(
[mod, "control"],
home_row_right[1],
lazy.layout.grow_left(),
desc="Grow window to the left",
),
Key(
[mod, "control"],
home_row_right[2],
lazy.layout.grow_up(),
desc="Grow window up",
),
Key(
[mod, "control"],
home_row_right[3],
lazy.layout.grow_down(),
desc="Grow window down",
),
Key(
[mod, "control"],
home_row_right[4],
lazy.layout.grow_right(),
desc="Grow window to the right",
),
Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
Key([mod], "comma", lazy.next_layout(), desc="Toggle between layouts"),
Key([mod], "w", lazy.window.kill(), desc="Kill focused window"),
Key(
[mod],
"f",
lazy.window.toggle_fullscreen(),
desc="Toggle fullscreen on the focused window",
),
Key(
[mod],
"c",
lazy.window.toggle_floating(),
desc="Toggle floating on the focused window",
),
Key([mod], "q", lazy.reload_config(), desc="Reload the config"),
Key([mod], "p", lazy.spawn("fuzzel"), desc="Spawn a program using fuzzel"),
]
groups = [Group(i) for i in home_row_left + home_row_right[:1]]
for i in groups:
keys.extend(
[
# mod1 + letter of group = switch to group
Key(
[mod],
i.name,
lazy.group[i.name].toscreen(),
desc="Switch to group {}".format(i.name),
),
# mod1 + shift + letter of group = switch to & move focused window to group
Key(
[mod, "shift"],
i.name,
lazy.window.togroup(i.name),
desc="Move focused window to group {}".format(i.name),
),
]
)
# Drag floating layouts.
mouse = [
Drag(
[mod],
"Button1",
lazy.window.set_position_floating(),
start=lazy.window.get_position(),
),
Drag(
[mod], "Button3", lazy.window.set_size_floating(), start=lazy.window.get_size()
),
Click([mod], "Button2", lazy.window.bring_to_front()),
]

View File

@ -0,0 +1,18 @@
import colors
from libqtile import layout
layout_settings = {
"border_focus": colors.bright_orange,
"border_normal": colors.gray,
"border_width": 2,
"margin": 25,
}
layouts = [
layout.MonadTall(
**layout_settings,
),
layout.Max(
**layout_settings,
),
]

View File

@ -0,0 +1,53 @@
from libqtile import layout
from libqtile.config import Match
from libqtile.backend.wayland import InputConfig
dgroups_key_binder = None
dgroups_app_rules = [] # type: list
follow_mouse_focus = True
bring_front_click = False
floats_kept_above = True
cursor_warp = False
floating_layout = layout.Floating(
float_rules=[
# Run the utility of `xprop` to see the wm class and name of an X client.
*layout.Floating.default_float_rules,
Match(wm_class="confirmreset"), # gitk
Match(wm_class="makebranch"), # gitk
Match(wm_class="maketag"), # gitk
Match(wm_class="ssh-askpass"), # ssh-askpass
Match(title="branchdialog"), # gitk
Match(title="pinentry"), # GPG key password entry
]
)
auto_fullscreen = True
focus_on_window_activation = "smart"
reconfigure_screens = True
# If things like steam games want to auto-minimize themselves when losing
# focus, should we respect this or not?
auto_minimize = True
# When using the Wayland backend, this can be used to configure input devices.
wl_input_rules = {
"1:1:AT Translated Set 2 keyboard": InputConfig(
kb_layout="fr",
),
"type:keyboard": InputConfig(
kb_repeat_rate=50,
kb_repeat_delay=300,
),
"type:touchpad": InputConfig(
tap=True,
),
}
# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
# string besides java UI toolkits; you can see several discussions on the
# mailing lists, GitHub issues, and other WM documentation that suggest setting
# this string if your java app doesn't work correctly. We may as well just lie
# and say that we're a working one by default.
#
# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
# java that happens to be on java's whitelist.
wmname = "LG3D"

View File

@ -0,0 +1,43 @@
from libqtile import layout, widget
import subprocess
# A widget displaying whether or not the unison-sync script is running.
# We just pgrep for unison and count the number of lines: there should be
# exactly four.
class UnisonSync(widget.base.ThreadPoolText):
orientations = widget.base.ORIENTATION_HORIZONTAL
defaults = [
('update_interval', 2, 'Update interval in seconds.'),
('foreground', 'ffffff', 'Foreground colour.'),
('background', None, 'Background colour.'),
('padding', 3, 'Padding between text and edge of widget.'),
('font', 'sans', 'Default font.'),
('fontsize', None, 'Font size.'),
('fontshadow', None, 'Font shadow colour.'),
('fontshadowoffset', None, 'Font shadow offset.'),
('markup', True, 'Markup for Pango.'),
('text_up', ' UP', 'Text to display when up.'),
('text_down', ' DOWN', 'Text to display when down.'),
('foreground_up', 'ffffff', 'Foreground colour when up.'),
('foreground_down', 'ffffff', 'Foreground colour when down.'),
]
def __init__(self, **config):
widget.base.ThreadPoolText.__init__(self, '', **config)
self.add_defaults(UnisonSync.defaults)
def poll(self):
try:
ok = len(
subprocess.check_output(['pgrep', 'unison']).splitlines()
) == 4
except subprocess.CalledProcessError:
ok = False
if ok:
self.layout.colour = self.foreground_up
return self.text_up
else:
self.layout.colour = self.foreground_down
return self.text_down

View File

@ -0,0 +1,14 @@
from libqtile.config import Screen
from bar import my_bar, widget_defaults, extension_defaults
screens = [
Screen(
top=my_bar,
# You can uncomment this variable if you see that on X11 floating resize/moving is laggy
# By default we handle these events delayed to already improve performance, however your system might still be struggling
# This variable is set to None (no cap) by default, but you can set it to 60 to indicate that you limit it to 60 events per second
# x11_drag_polling_rate = 60,
wallpaper="~/.config/awesome/theme/walls/foggy-forest-3.jpg",
wallpaper_mode="fill",
),
]

View File

@ -0,0 +1,2 @@
--enable-features=WaylandWindowDecorations
--ozone-platform-hint=auto